Installation:

To install TypeMonkey (CS4 and later) as a dockable panel, place it in After Effects/Scripts/ScriptUI Panels (MAC) or After Effects/Support Files/Scripts/ScriptUI Panels (WINDOWS).

 

 

Overview

TypeMonkey creates random kinetic type layouts based on the parameters entered into the control panel. While the algorithm is very complex, the user interface is easy and intuitive. It was created to be used by both  novice and expert alike.

 

To start, select a font in the Character Window of After Effects, create a composition, then launch TypeMonkey.

 

The simplest way to get up and running is to enter text into the text area, click DO IT!, and watch the Monkey go to work. To generate a different layout Click Undo it and try it again.

 

TypeMonkey will distribute the words evenly over the length of the composition (or Work Area if that is selected). It will also create a parented camera that points to each successive word as it transitions on.

 

Markers are labeled with the corresponding word on the Timing Control layer. By sliding the marker, both the timing of the word, and the camera move will adjust with it. Keep in mind, the Type Animation Speed won't change (eg: if you select Fast, when you slide a marker, it won't slow down), it will just make it later in time.

 

Each word is comprised of two layers, a control layer and a text layer. Both are defaulted to shy, but are visible in the building process.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TEXT BOX: This is where you either type or paste your copy. 

An assortment of keyboard commands will help control the layout and the timing of the end result.by clicking the Star button, an info box will pop up listing the key commands.

 

 

 

 

 

 

 

 

^ - Inserts pauses & gaps in Timing Control layer.

This is great for inserting beats after keywords. Multiple ^ will insert multiple spaces. Inserting these will also leave gaps in the Timing Control layer, which will help make organizing a longer project easier.

[ ] - Square brackets define horizontal groups. The brackets will group words into a single line with a consistent size. Each word still animated on individually.

 

{ } - Curly brackets define stacked groups. As with the square brackets, the words are a consistent size and animate on individually.

 

{[ ]} -Nesting horizontal into stacked is ok. Use this to create multiple lines of copy.

 

[{ }] - Nesting stacked into horizontal won't work.

 

| - Connects multiple words into single group. This differs from the square bracket command in that the group of words will animate on together, as if they were one word. 

 

LAYOUT: This controls the overall layout parameters.

 

All Caps:- When selected, it will override whatever case is used in the text box. Unselected, it will use whatever case you input.

 

Font Size: 

Random: Defined by the Minimum and Maximum text box

Constant: Defined only by the Minimum.

 

Spacing: The space between the lines

 

Rotation Probability %: Chance of a 90 degree rotation occurring on the next word or group of words. Note that once a rotation has occurred, there will be a minimum of 4 words per rotation. Otherwise there might be a lot of quick back and forth movements.

 

Color Palette: By default, one color - white- is selected. Up to 5  colors are available by activating each box and/or clicking on the grey square.

 

TYPE ANIMATION

 

Style: This is the area that controls how the text animates on. By default it is random, but you can isolate a specific type of motion by selecting it in the control box. There are eighteen to choose from.

 

Speed: Indicates how fast the transition is. Keep in mind, that since the camera is synched to the transition, this also relates to the camera moves.

 

Roughly speaking, the selections break down like this (in FPS): Fast: 10, Med: 15, Slow: 20, Sloth: 30

 

MARKERS

 

Time Span: Controls the length over which TypeMonkey will evenly distribute the markers over.

 

Comp Duration: Markers will be distributed over the length of the comp

 

Work Area: By adjusting the work area sliders (B/N on the keyboard), and selecting this option, the animation will be distributed over a defined length within the comp. This is particularly convenient for pad at the end.

 

Marker Synch: This will synch up the markers to a guide layer that has markers already applied. For example, an audio layer that has a marker every beat, when selected as the guide layer will place a word at every beat. Two recommended scripts to generate the audio markers are Lloyd Alverez's Audio-to- Markers and MamoWorld's Beat Assistant.

 

MONKEY CAM

 

Include Camera: If you don't want a Monkey Cam, turn this box off.

 

Movement: Type of interpolation used for the movement of the camera:

 

Smooth Stop & Go : Will ease in and out of each move.* 

Smooth Constant: Will drift continuously from one word to the next with eases.

Linear Stop & Go:  No eases, (best for smooth moves thru single lines of text)

Linear Constant: Will move continuously from one word to the next without any easing.
 

*Stop & Go might cause skipping if the markers are too close to allow for the move to complete. To fix this, change the movement style, or drag the entire comp into a new comp (Pre-Comping might cause expression errors) and enable time-remapping. 

 

Auto Rotate: Will rotate camera with each text rotation.

 

Auto Frame: Will keep each word a consistent size by zooming in or out. There are five options to choose from, Loose, Medium, Tight and Kong. You can also turn it off.

 

Update Cam: This allows for experimentation with the camera once the layout is set. Click update to revise the camera without having to regenerate the layout. To alter the speed of the camera (only), change the speed selection in the Type Animation section after the layout is built, then update the camera. 

 

DO IT!: Tells the TypeMonkey to start kinetic typing.

 

Undo it: Will delete all of the TypeMonkey's hard work. When Clean is selected, the option of saving the existing Timing Marker layer will pop up. If you have worked on the timing by sliding the markers, we suggest you save the layer. Once the composition has been cleaned, check the Marker Synch box in the Marker Area, then select the saved layer (it will appear in Yellow in the composition timeline)  to synchronize the new marker layer with the old one. 

 

If there are not enough markers in the saved marker layer, an error message. will appear. TypeMonkey will not know what to do with the extra words in the new composition.

 

Congratulations if you made it this far...now we want to encourage you to just jump on and start TypeMonkeying around. Don't worry- it won't bite!

 

Have fun!

 

-Dan Ebberts & Orrin Zucker